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Distant Seas is a total conversion for Napoleon: Total War, with a global campaign spanning Europe, the Americas, Africa, Asia and the Pacific. The project includes new factions, provinces, region types and gameplay, with the War of 1812 among its theatres.
Full naval invasions bring ships and ground forces into the same battle. Fleets can bombard coastal defences, send sailors and marines on raids, and ferry an army ashore. Exploration and naval logistics make remote anchorages, fresh water and neutral harbours part of campaign strategy.
The engine work includes a new terrain renderer, water simulation, lighting and DirectX 12. Real geography guides mountains, rivers, forests and historical farmland. Regional atmosphere, seasonal snow and distinct seas give the campaign its local character. New biomes and wildlife accompany new battle and campaign map makers. A 64-bit engine is a longer-term goal. Battle AI, sea AI, diplomacy and campaign AI are also being reworked.
New Gaia region types distinguish nations that allow offshore trade, neutral harbours that accept visiting fleets, and unexplored territory where landing parties search for supplies. These areas have different rules for diplomacy, port access and exploration. New coastal rosters include Tlingit and Polynesian units, supporting encounters involving supplies, trade and local defenders.
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